At the
March 24 Game Developers Conference, secure distribution technology and services
provider Trymedia
Systems shared results from a recent random survey from their website. It concerned the copying and sharing habits of consumers that purchase retail PC games. They concluded from over 2000 respondants that consumers are aware of the legal and ethical implications, yet they continue to copy games for archival purposes and "social obligations".
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The top three reasons why people make copies:
The top reasons consumers share games are:
Consumers felt that their friends were honest people and that sharing could result in their friend buying his own copy about 50% of the time. * The survey randomly polled 2122 adults who visited Trygames in the last 30 days. |
This is a poll from a very select demographic but, it is still very interesting to ponder these figures. You can visit this link to PR Newswire to read some more about Trymedia.
Source: PR Newswire















