When does copy-protection become too much?

Today we had a bit of an unusual newssubmit by ryan.good. He submitted an interesting link to a thread on the JoWood Forums in which people are complaining that JoWood's latest game, Chaser, simply fails to install on many computer systems due to its built-in copy-protections.

So why is this interesting? Well this isn't the first time that a company releases a game that doesn't want to install on a computer system due to a protection system that is too sensitive or simply refuses to install when it detects burning software like CloneCD, Blindwrite or Alcohol. ryan.good adds the following comment:

JoWood's latest release, a game called Chaser, is yet again packed to the brim with various content control systems, aimed at making it harder for the professional pirate to crack the game. Not only is the main game protected, the installation program itself is also protected.

 

So, when is protection too much? Answer; when it degrades compatibility to a point where a high majority of users are unable to use a product. JoWood's forum has been flooded with messages from users and rumours of game stores reporting returned games due to the installation failing its CD check and it's not the first time this happened either.

 

JoWood is a company that prides it self on its "unique" protections and public press releases about their work with Sony. They also like to think they're one step ahead of the game, by tautening well known underground crackers with threatening messages hidden in their games. When will JoWood learn? Hopefully other companies can learn from their mistakes.

What do you think about this subject? Are
copy-protections becoming too much or is it simply necessary to battle piracy?
Please react below!

Source: JoWood

No posts to display