The more details revealed about Sony's upcoming handheld gaming device the PlayStation Vita, the more those pie-in-the-sky expectations fueled by a successful E3 2011 unveiling become grounded.
The latest bit of info sheds new light on the system's 3G-enabled model. AT&T, the telecom providing mobile service to the device, has opted to cap downloads at 20 MBs for U.S. customers - something previously confirmed for the system's Japanese premiere in December.

Chris Norden, SCEA senior staff developer support engineer, discussed the expected news during an online game developer chat held Wednesday.
The limit applies to downloadable games and movies, reports GameSpot. AT&T's decision will not affect players who use Wi-Fi to download content, however. So long as Vita owners have the required memory, they can wirelessly download hefty 4GB titles, said Norden.
Sony detailed its proprietary PS Vita memory cards last month. The smallest card will offer 4GBs of space (enough for one or two downloaded games), while the largest boasts a 32GB capacity. Prices have yet to be determined for the domestic market, but if they're comparable to their eastern counterparts gamers should expect to drop at least $30. Sony has clarified that memory cards won't be required for retail games, but without them customers will miss out on downloadable content.
Addressing concerns about the Vita's three-to-five hour battery life, the company will also sell an external battery pack. Pricing and release details for the peripheral are unknown, but it's clear Sony hopes prospective Vita buyers will feel generous at launch. (via GameSpot)















